It still goes against the basic principle in marketing not to intentionally make your product look bad. And of course, if you would contrast the two it would be obvious what progress has been made. We aren't short of examples where the old pathfinding resulted in a number of silly behaviors (and no doubt the new version will still show a fair bit of silliness all around if you go looking for it). That is entirely unspectacular, but of course it's highly amusing to observe the failures (like that helicopter swarm flyby in the DCS thread). One area that largely eludes effective presentation is, sadly, AI that simply works. I'll be illustrating this in the coming weeks with more examples. This would be the common theme, if I were to summarize the last three years. I gotta say though, the work on 4.1 was almost entirely about one thing, improving and solidifying the underlying simulation quality.
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